Return to Windcliff

The Lost Lovers

Two Windcliff teenagers, Seraphine (14) and Yoseph (16), have gone missing. Gregor, asks the party to retrieve the wayward teens before they get lost in the woods, or worse.

Gregor places his acolyte cleric Kinkaid in charge as his representative. Donarr is also sent as the representative the Windcliff Rangers, the town’s militia.

Joining them are the half-elf Vinsfeld who is a new arrival to Windcliff in search of his heritage, and young druid from the Starlit Circle, Athame, who has decided to help Vinsfeld despite her superior, the Arch Druid Esbyth Tymrieal’s disapproval.

Athame travels with Vinsfeld to prove to Esbyth that he is worthy of Esbyth’s aid in the discovery of his ancestry. Should Vinsfeld prove unworthy, Athame has failed her first test as a druid, that of being able to recognize those worthy of the Circle’s aid.

During the investigation Vinsfeld runs afoul of Seraphine’s father, Ogor. Deeply offending the man and creating distrust between the townsfolk and our heroes.

After investigation, our heroes discover that that young lovers likely escaped to The Old Men, a crumbling ruin of ancient statues within the Mistvale Wood. Upon arriving at The Old Men, they discover Seraphine bleeding out. Seraphine arrived late to her and Yoseph’s meeting only to find him being kidnapped by bandits. She attacked the kidnappers, but unable to overcome them was left for dead.

Our heroes successfully track the bandits to their camp, only to find the bandits under siege by three crazed orcs. The orcs appear to be out of their minds and fleeing from some danger, fighting only when confronted. Choosing the better part of valor, our heroes locate Yoseph in the chaos, free him, and flee.

Returning with the children, our heroes are given a grand feast in celebration and Ogor begrudgingly forgives Vinsfeld.

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A Grand Feast

Windcliff holds a feast in honor of the party for returning the children safely.

At the dinner Seraphine happily comes to Donarr and tells him that her father has consented to allow her to join the Rangers, and that Yoseph will take her place working at her family’s bakery.

During the feast it is apparent how highly Windcliff values their children and community.

Ogor gives a grand speech thanking the party.
_It is no great surprise that Donarr and Kinkaid have performed such an admirable service to our community, as rescuing our two rogue children. Afterall, they are of the rangers, and they are made of some of our finest citizens.

But it was not the rangers alone who performed this great deed. Our thanks also goes out to the Starlit Circle and the wise maiden Esbyth Tymrieal who sent us Athame in our time of need. Our thanks even extends to Vinsfeld, a lost child himself, who has just returned home to Windcliff. We are all in your debt.

Let us call upon the two Queens to bless our four Heroes. May the bitch’s wrath be forever calmed and the forest’s grace ever bountiful. A drink for the two Queens and a drink for our Heroes!_

At the feast, our heroes determine to return to the site of the bandit camp in order to recover a stolen caravan they discovered there. they then determine to return the caravan to High Craigg and report of the troubling appearance of orcs within the Mistvale Wood to the Baron of Ghent.

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A Trip to High Craigg

Before our heroes set out from Windcliff, Gregor provides our heroes with a letter of introduction which will gain them audience with Janus Mistborn, the head of the church of Umberlee within High Craigg. Janus can then introduce them to Loric Grange, the Master of the Watch.

Returning to the caravan, our heroes discover the bodies of the slain bandits. Of the three orcs, only one remains. Its body has been hung on the side of the caravan. It has been partially flayed. It has obviously been tortured. The smell of the decaying body is strong and heavy in the air. A horde of crows must strenuously be encouraged to leave. Upon examination, the skill with which the orc has been flayed is incredible, almost surgical in its precision.

The caravan itself has been looted entirely.

After a brief, but contentious argument our heroes elect to leave the orc’s body behind and travel to High Craigg with only the looted caravan.

Arriving at High Craigg our heroes head to the Shrine of Umberlee which is located in the lower levels of the city. Cut off from the surface the lower levels are little more than a slum run by competing thieves guilds including a particularly ruthless guild known as The Knives.

While Kinkaid secures lodging in the shrine, Vinsfeld engages in conversation with a Knife, ultimately offending the man. Upon hearing of this offense, Janus refuses lodging for Vinsfeld. Ill at ease with the erratic priest, only Kinkaid elects to remain with Janus while the rest travel to military quarter in search of lodging at the Stone Unicorn, an inn known for housing the Barony’s various troops from outlying provinces.

Speaking with patrons at the inn reveal that orcs have been increasingly encroaching within the Barony, but that rather than invading they seem to be fleeing some threat.

Contact is made with Loric Grange, who proves to be more bureaucrat than warrior. He proves unimpressed by the return of the caravan without its cargo, and finds the report of the orcs unhelpful without the body to examine. Frustrated, the party retires to the inn.

The Stone Unicorn is surprisingly quiet despite its clientele, and our heroes are confronted by an assassin representing The Knives. The assassin makes it clear that, even here, our heroes will find no aid. Battle is joined and the assassin is driven off, but not before exacting a measure of vengeance in the removal of Vinsfeld’s pinky finger.

Discouraged and longing for home, our Heroes depart the next morning for their return to Windcliff.

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The Silken Paths

Having escaped the mad giant’s maze our heroes found themselves upon the edge of a great chasm.

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Adrift Upon The Darklake

As the carnage wrought upon Sloobludop by Demogorgon faded into the distance our heroes found themselves adrift upon the Darklake. With Shuushar devoured by the demon lord, and having secured no method of navigation, our heroes struggled to determine a course of action.

Amid the silent stillness of of the lake, Athame’s keen ears heard a subtle lapping of water against a distant shore. As they swung their boats around to make for this unseen spot of land, the drow pursuit lead by Ilvara Mizzrym was sighted in the distance.

With haste, our heroes made for land, only to discover it was little more than a rock with a narrow and broken land-bridge fading into the darkness. Making for the bridge, our heroes found themselves cut off by giant spiders. Fearsome battle ensued. Our heroes, obviously still reeling from the shock of Demogorgon’s rise, fought as though stupefied by the passage of time. Nonetheless, our heroes prevailed and made good their escape, concealed by thick fog conjured by Athame and Donarr.

Continuing along a successive series of land bridges, the sounds of the drow pursuit drew ever nearer, until our heroes chanced upon a crumbling ruin of some ancient keep. Entering the ruins, the worn and weakened stone beneath them gave way and our heroes plummeted to unknown darkness below. Above, the cave-in continued, entombing our heroes beneath the earth.

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